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“Remarkably, based on Great Plateau tests at least, Switch drops with the same severity as Wii U – but in other sections of the area. “Because this is a double-buffered form of v-sync, when it can’t sustain 30fps on either console, it drops to the next major factor down, hard-locking to 20fps.” “ Breath of the Wild targets a v-synced 30fps on Wii U and Switch, but that huge open world design creates problems sustaining it,” reveals Digital Foundry’s Thomas Morgan. While the Switch suffers similar issues when docked – not when in handheld mode – the amount of framerate drops and points of occurrence are quite different.
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It’s a much more aesthetically pleasing vision compared to that of the Wii U. When you compare the two, it’s quite clear that the Switch has much more detail, more vibrant colours, and just seems generally smoother. People have their concerns that it will look better on the Switch than it will on the Wii U. When a game releases on multiple platforms, it’s not unheard of for one to look “better” than the other – this really comes down to which machine can run it better, and that’s no different with the graphics comparison for the Wii U vs Switch. However, there’s something that has some people concerned, and it really shouldn’t in this day and age. These are two highly desired things releasing this year, and people can hardly wait. The Nintendo Switch has also been highly anticipated, being a magnificent looking (and sounding) piece of equipment that will be a must have for many gamers around the world. Zelda: Breath of the Wild is possibly one of the most anticipated games of the year, especially with the announcement of the Masters Edition.